Viewing vi posts - 1 through half-dozen (of half dozen total)
  • Hi, I've been having some issues with the animation side of things here! I installed everything on Saturday, and was getting on fine with the mod until the Nilheim scene, in which I got this awkward scene…

    Pretty sure that's not how it works Bishop...

    Now I fabricated certain to follow the guide thoroughly (I've made installation mistakes in the past so I didn't desire a repeat!) But I checked my Mod Organiser files again and noticed that SOS was overriding XP32, even though I installed the skeleton first. I checked FNIS and I was met with this…

    As you can see it is being overwritten...

    I noticed that FNIS was installing them incorrectly, and the XP32 skeleton wasn't showing up. I changed the file path, from a random YouTube video I establish, and I received some other error saying at that place was no animations installed etc. I have at present reinstalled everything, and I am still getting the same errors. Bishop works fine, but none of the animations are working whatsoever! I checked SexLab's troubleshooting as well, and cipher seems to be working (both my character and Bishop were stood on a bed barrel equally naked which over again was bad-mannered). I definitely installed everything in the correct order, and then I don't empathise what is going wrong. Tin someone please assist?

    Had this issue myself. The trouble comes down to the priority lodge. You'll discover that in the left hand pane next to the name of each mod is a number. That is the priority number. You're going to need to move the mods effectually then that, like the loading order, each mod is in the order that yous want information technology to go. Right now you have SOS later on XP32 which ways that SOS is overwriting it. You need to put XP32 downwards lower on the load order. You also demand to brand sure that any other mods that change the skeleton (Realistic Strength, CBBE, etc) are also places in a higher place XP32. You also demand to make sure that SL and SR3 are listed below XP32 but above FNIS, and that the FNIS patch you make is listed terminal. So go through and make sure nil is overwriting the FNIS patch and zero is overwriting XP32.

    Hopefully after that everything should work.

    Thank you and so much! I now take everything in working lodge! I managed to figure out how to load FNIS from the Data tab in MO, I had been using it through the MO files which was where it was going wrong. Finally the animations are working 😀

    YxiF A

    ive the same problem as well, how did you gear up it ?

    Hi I'm having the exact same problem. Tried everything and at this point I'one thousand about to give up. Bishop works just fine but the animations are whack, Made sure aught'southward overwriting FNIS or XP32 I'grand then lost lol

    Ok I feel it is simply fair to share how I over came this. In FNIS there are 2 boxes the Skeletal prepare ane and one under it labeled HKX file compatibility. I needed to check both boxes in order for the animation to play. Maybe it is also the problem for some of yous. I promise this helped.

Viewing 6 posts - i through six (of half-dozen total)
  • You must be logged in to reply to this topic.